This is one area where Trine 2 does build on considerably when compared to its predecessor, with the balance of strengths between the characters receiving some subtle but important tweaks that do well to help balance out the tripartite whole in several small if still very noticeable ways. That being said, Frozenbyte also tried to ensure that no one character would ever become essential to solving any one particular game breaking puzzle, which means that it is always up to the players themselves to decide which solution works best for them, something that allows for a far greater flexibility of action than is seen in some other similar games such as Recoil Games' Rochard (2011). ![]() Frozenbyte did a very good job of making each of these characters feel indispensable while playing the game, with each having very specific and useful abilities that the others lack, ensuring that all three of the heroes get a significant amount of screen time throughout the course of the game. Trine 2 takes full advantage of the possibilities that having three playable characters can offer, with one being able to switch between all three in single-player mode or have each player cycle between the bunch of them while playing cooperatively. The original game chronicled the events that led to these three becoming united as one powerful force by touching the Trine, a mystical object that allows for the joining of souls, as well as conveniently bringing our characters back to life whenever the need arises, which it quite often does. Zoya, meanwhile, is a rather counter-intuitively eye catching thief who uses her grappling hook and bow to sneak through the night unheard and unseen, often for nefarious purposes. Pontius is a proud and noble knight of significant girth and less than average intelligence, who nevertheless is a stout fighter and a man of great physical and moral strength. Amadeus is a somewhat cowardly and self-indulgent wizard who nevertheless means well and can use his magical powers to move and conjure objects. While Frozenbyte's heart is clearly in the right place, it has most definitely developed a tendency of keeping us waiting before sharing with us some of its regard.įor those unfamiliar with the franchise, the main thing that sets it apart from other similar physics platformers is that it allows players to take control of three unique heroes in order to solve a variety of puzzles and battle enemies, an idea that first originated for them with the release of Shadowgrounds: Survivor (2007). This trend continued with the release of the Goblin Menace expansion, which remained unavailable on our platform until the Linux release of Steam, and even longer for those of use who refuse to play any game that employs DRM, with the expansion content not being accessible to us until the release of Trine 2: Complete Story as part of Humble Indie Bundle 9 (2013). While these releases were once again handled by an independent third-party porting house called Alternative Games, the original developer of the series, Frozenbyte, later committed to handling the Linux port of their next game Trine 2 themselves, although us Linux gamers still needed to tolerate a delay of several months before we were actually able to play the game. Later that year came word that a port of Trine was expected to be released for Linux in the near future, with it finally arriving alongside updated and improved Shadowgrounds ports in the form of the Humble Frozenbyte Bundle (2011). As such, I accordingly became quite confident that this situation would at some point improve upon itself. ![]() By this point some of Frozenbyte's earlier titles in the Shadowgrounds series (2005-2007) had already arrived on Linux in the form of somewhat underwhelming third-party ports, but with the knowledge I had gained from their policy regarding screenshots, I had discovered that the game's original developers were well capable of trying new and better methods of interacting with their community. This is a sadly underused marketing technique which also provides the added benefit of allowing a company's game titles to have beautifully well illustrated articles on Wikipedia. The original Trine (2009) first became notable to me after I had discovered that its developer Frozenbyte had given full permission to redistribute certain screenshots of the game under a Creative Commons license as long as an attribution back to them was preserved. ![]() Hard Drive: 500 GB Western Digital Caviar Blackĭesktop Environment: Xfce with composting Memory: 4 Gigabytes DDR3 PC10666, 1333 MHz Processor: AMD Phenom II X4 955 BE 3.2 Ghz
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